![]() Stieg Hedlund, designer, Blizzard NorthīIT BY BIT, pixel by pixel, Diablo II took shape. There was no sense of being in a world you were just in a tiny town and all of the dungeons underneath it. Michio Okamura, artist, Blizzard Northĭiablo always felt very limited, not grim, to me. The sense of committing to each step, and the anticipation of horror, disappeared. They said, "Yeah, we're making Diablo II." And I said, "Sign me up." -David Glenn, artist, Blizzard North This post is not considered an endorsement of his book, or its crowdfunding campaign. Craddock is the author of the Stay Awhile and Listen series, and the longreads editor at. Stay Awhile and Listen: Book II chronicles the making of StarCraft and Diablo II, and reveals never-before-known details about cancelled projects and the history of Blizzard Entertainment and Blizzard North.ĭisclosure: David L. The following is an excerpt from a near-complete edition of Stay Awhile and Listen: Book II – Heaven, Hell, and Secret Cow Levels, now funding in ebook and paperback formats on Kickstarter. ![]()
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